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Razer: The Origin Story

I joined the Fitch San Francisco team, which was charged with research, product design and development, brand identity, and D2C launch communications that included a website and packaging. I was tasked with naming the brand and developing a nomenclature system that would endure. And I was the lead writer. 

Razer-icon-700x394.jpg

I remember thinking we were creating something that would trounce a mouse—and redefine this category. This new gaming peripheral would boast superior technology, enabling the gamer to destroy their opponent thanks to breakthrough precision.
 
Destroy = raze
Precision = razor sharp
 
The name: RAZER
 
What about the idea that a mouse would be no match? What can take out a mouse?
 

A snake.
 
The naming process has since become quite sophisticated with AI and machine learning to aid in producing fresh ideas. But back then, I dived into the world of snakes and reptiles, and while sifting through the Encyclopedia Britannica, I found it:

 

The Boomslang. 
 
Native to Sub-Saharan Africa, the boomslang is highly venomous, and its skin shimmers black and iridescent green. I showed it to my teammates, and Cris Logan, under the direction of Vassoula Vasiliou, designed the now iconic mark. 
 
The company has since developed a new logotype but has retained the triple-headed snake icon. 

 

DELIVERABLES
Research 
Product design and engineering
Naming & nomenclature system
Branding
Packaging
Manufacturing
Marketing 
Website built for ecommerce
 
CREDITS (Fitch team)
Tom Misage, engineering lead/project manager 
Michael Roberts, mechanical engineer
Mark Ciesko, lead product designer
Dominic D’Andrea, product designer
Vassoula Vasiliou, brand/communications lead 
Lee Phenner, brand/communications naming; writer 
Cris Logan, brand/communications designer 
Suzanne Walsh, interface designer
Cathie McDonagh, research lead 
Maureen O’Sullivan, researcher

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